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- // Wizard95.cpp : Defines the class behaviors for the application.
- //
-
- #include "stdafx.h"
- #include "resource.h"
- #include "Wiz95Dlg.h"
- #include "Wizard95.h"
-
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CWizard95App
-
- BEGIN_MESSAGE_MAP(CWizard95App, CWinApp)
- //{{AFX_MSG_MAP(CWizard95App)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CWizard95App construction
-
- CWizard95App::CWizard95App()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CWizard95App object
-
- CWizard95App theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CWizard95App initialization
-
- BOOL CWizard95App::InitInstance()
- {
- AfxEnableControlContainer();
-
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- m_pDlg=new CWizard95Dlg();
-
- m_pMainWnd = m_pDlg;
- int nResponse = m_pDlg->DoModal();
- delete m_pDlg;
- m_pMainWnd=NULL;
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
-